Game Audio
A selection of my work in game audio, focusing on system design, sound design, and music integration for interactive experiences.

01
Adaptive Environment Audio System (Wwise + Unity)
A real-time audio system built in Wwise and integrated into Unity, designed to respond to player movement and environmental changes.
Features RTPC-driven behavior, layered ambience, and dynamic transitions between contrasting spaces.
02
GTA Online Trailer Rescore (Advertisement)
A re-score of a GTA Online trailer for Cayo Perico Zombie Survival, with all audio redesigned from scratch.


03
The Last of Us - Sound Redesign
A complete sound redesign of a scene from The Last of Us, including foley, dialogue, and environmental audio, all recreated from scratch.
04
Cooking Fever UI Sound Redesign
Using mouth recordings to create playful and expressive UI sounds.


05
Stray - Game ReScore
I re-scored several scenes from Stray, including Inside the Wall, Dead City, Battle with Zurks, and Chasing by Zurks. Each scene was approached differently based on its mood and gameplay.